Escape the Rituals of the Bone-Melters!

You have looked deep enough into the black abyss. Traveled to libraries long erased from all maps. It’s finally yours. The Skull’s Atlas.

Welcome to this new section on the Skull Azure Blog, all about cool Locations, Plot Hooks and Adventures for your game! I will keep the focus on Magic Items, growing the Skull’s Trove, and you’ll still get the occasional Skull’s Insight, but the Atlas will provide you with playable content ready to be explored by your players!

Enough bookkeeping, it’s time to find our way out of the terrible cavern prison known as the Pits of Sheru. 

The Pits of Sheru are designed to be a challenge for characters level 2-4, a perfect starting adventure for level 3 characters that have been taken prisoner in a deep jungle. 

Stats are kept simple for easy reference and adaptability to other DND systems, and don’t require additional material.

Pits of Sheru Map

The Prison Temple of the Saurians

The Pits of Sheru is a sacred site located deep in the jungles of the South. Many Saurian folks live in these places, but one specific tribe makes this prison its church. The common folk call them the Bone-Melters, black-scaled reptilians, shunned by other tribes for their tyrannical ways and weird religious practices. The Bone-Melters are ruled by a shamanic order devoted to Ska, the Venom. Members of the cult regulate their diet and practice sacrificial rituals to grow large, bright-yellow sacks under their chin. These mutations allow the saurians to produce a potent acid, which they use to expand their diet, eating every part of their prey. It is virtuous for some to even eat humanoid prisoners, as well as other saurians.

Prisoners of the Pits of Sheru usually wait long weeks under the scorching sun, visible from the bottom of one of the cylindrical wells. Their only mistake was venturing too deep in the jungle. The lucky ones are picked first, and brought to the inner chambers, their screams will keep the others awake.

Discover Tips, Hooks and Variations!