Radical Antigravity

A wide greatshield, surprisingly lightweight and balanced in the middle. When released it starts vibrating and hovering, defying gravity. A constant hum signals its weird and unstable nature.

+1 Greatshield: This heavy shield grants you a +3 bonus to AC.

Recall: Bonus Action. You extend your arm, if you are not holding anything in that hand and the shield is still within 10ft of you, it is automatically picked up and equipped.

Follow: Action.You drop the Drift Shield and it starts hovering horizontally a few inches from the ground surface. In this position it can hold your equipment and up to a creature of medium size. The Shield follows you slowly, keeping within 10ft of you. 

Stay Put: Action. You drop the Drift Shield and it starts hovering vertically in front of you. Until you use the Recall ability, the Drift Shield can’t be moved and confers Heavy Cover (+5 to AC) to one creature standing right behind it.

Slide: 1/Short Rest. Action. You drop the shield in front of you and ride it as it flies forward. Move 60ft without provoking opportunity attacks. Any creature in your path must DEX13 or take 1d6 bludgeoning damage and fall Prone. 

During your movement you can choose one medium creature in your path, they don’t have to roll and are instead picked up and move with you on the shield, falling Prone within 5ft of you when the slide ends. 

At any point during the movement you can drop out of the shield, if you do so the shield continues moving in a straight line.

At the end of the movement the Drift Shield stops hovering and falls to the ground, inactive until you use the Recall ability.

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A glacial whip wraps around a flaming massive sword

A Combo of Ice and Fire

A whip was manifested from the tremendous storms on the highest glacial peaks, its name translated to Hail, made of linked ice daggers. In that instant, in the depths of Hël, an ever-flaming sword erupted from the fire itself: the whip counterpart, Ember.  

Hail, +2 Whip: This Whip gives you a bonus of +2 to attack and damage rolls and has the Finesse, Light and Reach tags.

Hail Drag: 3/Long Rest. Bonus Action. After you hit a creature with Hail, you can move them 10ft in any direction. A creature moved this way also takes additional 2d4 cold damage.

Ember, +2 Longsword: This Longsword gives you a bonus of +2 to attack and damage rolls and has the Finesse, Versatile and Light tags.

Ember Seal: 3/Long Rest. Action. You thrust Ember in an unoccupied space within 5ft of you, leaving a searing circular seal on the ground. When a creature steps on the seal it must CON15 or take 6d6 fire damage, half on a success. On a failure the creature is also on fire, taking 1d6 fire damage at the start of their turn, Save End.

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A Wizard's hat in a rough sharpie style.

So, that happened

I have been silent for some time, as I was trying to navigate the perilous waters of our new hobby scene. I don’t really want to reiterate on the events, it was a wild ride. We collectively remembered that the Wizard that has bought the skin of our hobby is actually more kin to the Hoarding Dragon that gives it its name. The community was louder than normal, and many were able to look beyond their overpriced books and realize that our hobby has never been this diverse and widespread. 

Others rallied under the flag of new giants, companies that were born out of the Main Game, and that finally had an occasion to say something about the game that fed them. I am particularly interested in MCDM’s Tactical RPG and Kobold Press’s Black Flag. I also fell in love with the presentation of Shadowdark. I think this day was long overdue, the Wizard, like the villains of our stories, created the very weapon that will bring its downfall by acting upon its worst instincts. At the end of this whole debacle I think we grew stronger as a community. It was a cataclysmic event that revealed a whole new world of uncharted lands to be explored.

And then there’s me: a shy creator that had to have a life crisis to start publishing silly fantasy weapons on the web. I stopped posting, as I have often done in the past, but most importantly I stopped believing my ideas in the ttrpg space mattered. Well, that sucks and was pretty over dramatic of me, but the good news is that I am here to ramble a bit and process all of this. I hope my words will find another lost creator one day and inspire them.

But, Did we ever Need the Wizard?

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