A black, lit candle that shines radiant light.

Fast Travel Unlocked

The nobles of Lost Babylon had their way to cross the Pale Sands. These candles have been smuggled and lost for centuries. They are a rare find but they carry with them the weight of a forgotten faraway land.

Starlight Travel: The Black Babylon Candle has 2d10 charges when found. As an Action, a creature can light the Candle to teleport themself and any other creature that is also touching the candle to a location they are thinking of. The creature must have seen the location, even in a dream or vision.

The creatures become engulfed in a sphere of light that rockets to the sky, even passing through solid objects, like ceilings or earth. The sphere travels through the sky and lands violently within 24 miles of the desired location. For every 24 miles traveled (or 1 Hex), the Candle loses a charge, and its size is reduced accordingly. If the candle runs out of charges mid-journey, the creatures land as far as the candle has taken them. The voyage itself lasts only a minute per charge consumed.

Each creature engulfed in the sphere of light must CON13, on a failure they drop unconscious for 1d4 hours at the landing location, otherwise they feel strong nausea for the next hour.

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